First we see a display that offers deep blacks, beautiful contrasts, and a high fidelity reproduction in the 2D version.
The various filters used to impregnate the atmosphere of different moods are successful.
We note by quickly against noise and a lack of sharpness in the images.
It reminds a bit lately displaying the last
Men in Black 3D with the same flaw.
then we discover what treatment is reserved for depth effects.
Displayed depth at the beginning of the film is an average depth, very light, too light, does not give the full measure of what we could expect soon.
The film opens his presentation with various aerial shots of the city of Chicago, and when we saw the rendering of ultra realistic depth displayed in the final
Avengers 3D Blu-ray , we are entitled to expect something 'close enough.
Actually no, it disillusioned fairly quickly because not only the depth is average, but the detachment associated with objects is not always optimal either, which interferes with depth perception.
Disappointing the aerial shots on a good part of the film, so there was room for the best use to highlight this great city, the depth is often in the right against average indoor environments.Nothing fancy, she is quick to be forgotten in 3D rendering, and even worse, will regularly noted for his false and artificial appearance that is unfortunately palpable on many levels.
If we look a little closer, we see too often or too coarse layers for that emphasize the sensation of cutting and faking a posteriori, and any fan of cinematic 3D home will be hard to be ignored when viewing .
In fact, the film received a new technical process of conversion which makes automatic cutting and trimming automatic sequences of different plans, saving time and saving substantial investment by the minute.
It is clear that the result is rather average, sometimes good, sometimes false, and unequal level based indoor scenes or outdoor.
You can even detect some bugs by time 3D processing depth and detachment, such as faces of silhouetting misses flashing or shine, necks that are slightly doubled on a snapshot of a second: the trained eye will constantly track these abnormalities and visual tricks to generate the depth on their faces.
But the problem is the same on the backgrounds.
When something is wrong also shows the different layers of the buildings in the city even though the last hour of the film offers a treatment a little more convincing 3D depth on this, the problem will remain the same until the end.
When we see the sequences with the armies of robots in the factory, it feels artificial rendering, detachment is not good at this time, all robots mix a little in their limitations and we get sometimes difficult to imagine what the robot is next to or in front / behind the other.
At certain times I even found bugs depth with rear elements blending with elements placed in front.
It is far from rendering 3D
John Carter 3D blu-ray with its admirable detachment hundreds of Tharks in the stands of the arena where the perceptions of volume and space was perfect for a 3D conversion!
Everything will not black far from it, because there will nevertheless I, Robot 3D sequences some quite successful, sometimes very convincing after 40 minutes, then 55 minutes of viewing, especially during the scene of destruction of the house with Will Smith in (which shows excellent plans with high floors crashing and walls crumbling away), and that of the chase in the tunnel.
Moreover, the end of the film is finally catching up with a better treatment of the plunging depth cameras, generating finally a little empty feeling, same shots in the air.
One of the sequences is most successful when the heroes slip at the heart of building the mainframe: although the environments are dark, we finally enjoying a convincing depth.
Tracking the last sequence that appears at the foot of the destroyed bridge is also highly successful.Finally, note that the film uses and abuses on fuzzy backgrounds in focus of many first plans.
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