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Avatar 3D Limited Edition 3D Blu-ray Review

 

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Blu-ray 3D title  Avatar 3D Blu-ray 3D
Type of 3D  Native 3D
Release Date  17/10/12
Format  
Test VersionAmerican
Region  
Audio: English  
Audio: French  
Appreciation Global 3D  WORSHIP!

Votes Visitor: Introduction:  

Despite his paralysis, Jake Sully, a former Marine immobilized in a wheelchair, has remained a fighter in the depths of his being. He is recruited to travel light years to Earth on Pandora, where powerful industrial groups exploit a rare mineral used to resolve the energy crisis on Earth.Because the atmosphere of Pandora is toxic to humans, they have created the Avatar Program, which allows "pilot" link their human spirit to an avatar, a remotely controlled biological body that can survive in this lethal atmosphere. These avatars are genetically engineered hybrids created by crossing human DNA with that of the Na'vi, the natives of Pandora. 
During his avatar form, Jake can walk again. He is given a mission to infiltrate the Na'vi, become an obstacle too complex to operate the precious ore. But everything changed when Neytiri, a beautiful Na'vi, saves Jake's life ...

 

Image and depth: 
Absolute perfection. The image has a color range that could be used to calibrate all the other films. Pandora comes to life before your eyes, with exceptional depth throughout the film, the jungle stretching out of sight.Good speed sensations and dizziness during flights back Ikran. Sequences in top demo, first landing on Pandora, the encounter with wild beasts, the chase, and survival in the first night, which offers amazing treatment in darkness, incredible depth despite the darkness, contrast and brightness rarely reached in another film 3D with luminous distant moons, and a torch lighting Jake more than halogen. Only downside, we regret that on rare aerial shots (such as that of the helicopter turns and plunges into the waterfall to land the first time on Pandora / or even the opening sequence centered on the spacecraft), depth wants so soft and natural as it no longer appears. Otherwise the entire feature, the depth is an absolute reference, both 100% real sequences in the database, that when the CGI sequences on Pandora . The detachment between objects is always exceptional, and still collects and realism the distance between each item and person. We will not recognize hardly ever any blurring of backgrounds in basic environments, environments of Pandora being themselves always absolute clarity even for distant horizons. Transparency effects through glazing helicopters and other transport ships are still a reference, and when the sequence of destruction of Old Tree, the rockets are staggering realism, while the cameras through the glass distinguish so ultra realistic ground where the Na'vi evolve. Later sequences flight back Ikran are very realistic with a good sense of height: we have almost lightheaded while on many ways, the depth is measured: we have been able to increase its intensity without difficulty to make these sequences even more impressive, as the flight sequences copies of Iron Man in Avengers Blu-ray 3D .



 

Pop-out:  
Avatar is a referent for the treatment of depth, it also uses personal touch to operate the register three-dimensional burst. We sometimes hear people say that in Avatar there is no effect of bursts: this is wrong! People do just the assimilation of "spurts" with "projected effects" or "pop-out", which is a false and simplistic vision. Because the term 'burst' includes a wide range of 3D effects that come out of the wall viewing (see glossary 3D technique ).Indeed 3D Avatar operates a large range of spurts, which overflows will more or less pronounced wall viewing, to 'spurts permanent' decorative elements in the middle of the room for several seconds, or particles floating around the room. Actually the third category of 'jaillisements' type 'projection' it is absent from the film, for the benefit of the general immersion. mainly we are witnessing an infinite number of overflows in all sequences, sequences in the jungle for example (branches coming out of the wall, leaves, plants gun barrel and other items), placed so naturally we do not see coming, and with many excesses become real spurts when entering the middle your living room. For example, we can not count the number of leaves and trees out of 1 to 2 meters from the wall (in the case of video projection) brought subtly through rotations camera perfectly orchestrated by Cameron). Thus these elements that flow in a sustainable manner are never violent to the traveling public as introducing delicately and perfectly. Cameron spurts his personal vision and see it more as elements extending significantly into your room, rather than dramatic projection effects according to him, the failure to break the immersion of the spectator the second after. Similarly monitors cylindrical control operations room can be found for example in the middle of your room dedicated. Another example, different projections discrete particle when Jake runs into the earth for the first time in Na'vi, we see projections of sand from the feet. Finally the film has several sequences on top demo effects "spurts permanent," ie, the perception of elements for several seconds, move around your room, with the sequence after the ancient tree is felled. In these sequences tinted gray, ash literally floats around in your room, we see scatter everywhere, both during the sequence where the tree is going to lie than when lying on the ground then . Icing on the cake: when Ikran comes from the bottom of the screen in your direction, the violent movement of wings off of a sudden all the ash from the ground and send in your direction: a moment of beauty unprecedented technical and artistic. decodes So if we understand all sequences of the film, one realizes after several viewings the film is full of spillovers and spurts permanent fit so perfectly with the narrative that we do not pay attention at first always viewings. But all these effects are perfectly there and can transcend the immersion of the viewer. A beautiful 3D application that turns to artistic and technical demonstration, neither more nor less!







 

Final 3D Evaluation: 
There is a before and after Avatar. Generational film already in 2D, 3D version that is not yet the icon is still recent current blu-ray 3D to date (September 2012). The master key Cameron divine perfection with CGI (CGI) to an extraordinary level, integrated with perfection in plans where live real characters, a copy of the 3D processing with a sweetness and a sublime natural immersion the viewer, a story full of emotion and an artistic touch reinforced by an incredible soundtrack and music first. leader Cameron shows 3D with little spurts marked simply exploit fully the effect of depth, offer a level of detachment between objects and remarkable use a good dose of overflows more or less amplified to propose a very effective recipe of fun and immersion!

Top 3D sequencesAvatar 3D
TimeType of 3D effect Description
1:57DepthAgoraphobia
12:06Pop-outECards
2:02 p.m.Pop-outA jet of water!
24:40Pop-outPandora, I'm coming!
27:18Pop-outPlants in the living room
31:02DepthCaution fall!
31:08Pop-outImmersion in water
31:49Pop-outBeautiful ferns
32:42Pop-outAn arc in the room!
34:07Pop-outFight night and torch
49:38Pop-outA 3D map
1:39: 44Pop-out Grenade!
1:43: 10Pop-outIt is the autumn leaves
1:44: 15DepthThe tree crashed
1:54: 11Pop-outFloating ash or snow?
1:54: 28DepthView of the forest burned
2:05DepthThe briefing room
2:11DepthAn army of Banshees on the horizon!


jeudi, octobre 18, 2012


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